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My Avatar, My Self


By :"Zach Waggoner"

Published on 2009-05-07 by McFarland

Category :"Games"

With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.


My Avatar, My Self

Lenght : 207

Language : en

This

My Avatar, My Self

was ranked 8 by Google Books

My Avatar, My Self

My Avatar, My Self


By :"Zach Waggoner"

Published on 2009-05-07 by McFarland

Category :"Games"

With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.


My Avatar, My Self

Lenght : 207

Language : en

This

My Avatar, My Self

was ranked 8 by Google Books

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